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Blue in Town
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Devlog
Documentation and User Guide
October 16, 2020
by
IvyppJK
GAME DOCUMENTATION A COMPARISON WITH GAME FEATURES LISTED IN THE CONCEPT DOCUMENT: 1. Customers' features: Described in the concept document: Each customer coming to Blue's restaurant has a distinct...
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Week 12 - Checkpoint 6 - Testing
October 13, 2020
by
IvyppJK
Hi, this is the final blog discussing the building process of Blue in Town. The process has been so fun and meaningful to me, but it is about to end :D. Several players tested my game this Thursday an...
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Game Testing
October 05, 2020
by
IvyppJK
BLUE IN TOWN - A cooking-combined running restaurant, challenging game in which you must deal with demanding customers, complicated recipes, and time restrictions. Genre: 'Blue in Town' is a strategy...
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Week 11 - Checkpoint 5 - User Interface
October 05, 2020
by
IvyppJK
Welcome to the next blog about Blue In Town's building process! As I said in the last post, this week's devlog will contain many significant updates to discuss since I not only added several new UI el...
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Week 10 - Checkpoint 4 - Cooking and Customers (2)
September 24, 2020
by
IvyppJK
A good news of this week is that I finally was able to upload the game on itch.io and could get feedback on it (*phew*). Therefore, in this week's devlog, besides showing you some updates that I made...
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Week 9 - Checkpoint 3 - Cooking and Customer
September 18, 2020
by
IvyppJK
Hello everyone, welcome to my third devlog about the building process of Blue In Town. In the second devblog, I sketchily talked about how I improved Blue's non-pathfinding movement by using the A-sta...
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Week 8 - Checkpoint 2 - Basic Level Blocking
September 13, 2020
by
IvyppJK
Hi everyone, welcome to my second devlog about the building process of Blue In Town. In this post, I will summarise how I partly improved the movement's drawback mentioned in the previous post, some n...
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Week 7 - Checkpoint 1 - Player Movement
September 11, 2020
by
IvyppJK
#Blue In Town
Hi everyone, it is so interesting for me to post the very first devlog about Blue In Town's building process. In this devlog, I will recap the key points of how I made my Blue's and my Alice's movemen...
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Game Concept
August 28, 2020
by
IvyppJK
Concept statement A cooking-combined running restaurant, challenging game in which you must deal with demanding customers, complicated recipes, and time restrictions. Genre(s): 'Blue in Town' is a str...
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