Game Testing
BLUE IN TOWN - A cooking-combined running restaurant, challenging game in which you must deal with demanding customers, complicated recipes, and time restrictions.
Genre: 'Blue in Town' is a strategy and time-management video game based on a single-player. 'Blue in Town' focuses on skillful thinking and planning to wisely complete missions in the game within a limited time. Although the play style of 'Blue in Town' is restful and peaceful in terms of graphics, it still requires the player to calculate the time, memorise many recipes, and keenly implement a suitable sequence to complete many unforeseen requests arising. The faster tasks completed, the higher goal achieved.
The most potential audiences of this game are young people older than thirteen, especially women, and adults who are looking for an audience-friendly, relaxing play-style containing game. This game is also for those who love cooking as well as working in a restaurant. It does not require much skillful manipulation, but it is still interesting enough due to rules, challenges, and high goals in every single level that the player must mainly use their planning skills to pass.
Note: At the moment, the game has not had other levels yet (you may not need to play the game up to 5 minutes but spend time reading the guides lol). Please fill in your feedback form in the link below after testing the game. Thanks!
https://docs.google.com/forms/d/1xy9SxTcfuU2qKZOLTT2D9pfcFJgy4Ac_5tqmBtnPEoY/edit
Blue in Town
More posts
- Documentation and User GuideOct 16, 2020
- Week 12 - Checkpoint 6 - TestingOct 13, 2020
- Week 11 - Checkpoint 5 - User InterfaceOct 05, 2020
- Week 10 - Checkpoint 4 - Cooking and Customers (2)Sep 24, 2020
- Week 9 - Checkpoint 3 - Cooking and CustomerSep 18, 2020
- Week 8 - Checkpoint 2 - Basic Level BlockingSep 13, 2020
- Week 7 - Checkpoint 1 - Player MovementSep 11, 2020
- Game ConceptAug 28, 2020